// 20ID Quake Wars template config for ETQW Open Beta 2 // Modified for Radea // 09/09/2007 // **************** Installation **************** // Copy this file into My Documents\id Software\Enemy Territory - QUAKE Wars Public Beta\base // Copy included autoexec.cfg into My Documents\id Software\Enemy Territory - QUAKE Wars Public Beta\base // Copy included autoexec.cfg into My Documents\id Software\Enemy Territory - QUAKE Wars Public Beta\sdnet\YOUR_PROFILE_NAME\base unbindall // bind "key" "command" "modifier" "context" bind "," "zoomOutCommandMap" "" "default" // zoom out on onscreen map bind "." "zoomInCommandMap" "" "default" // zoom in on onscreen map bind "1" "_weapon0" "" "default" // knife bind "2" "_weapon1" "" "default" // onehanded weapon bind "3" "_weapon2" "" "default" // two handed weapon bind "4" "_weapon3" "" "default" // grenade bind "5" "useweapon weapon_item2" "" "fieldops" // airstrike for fieldops bind "5" "useweapon weapon_item2" "" "oppressor" // violator beacon aka airstrike for strogg bind "5" "useweapon weapon_tool1" "" "aggressor" // arming tool for soldiers bind "5" "useweapon weapon_tool1" "" "constructor" // pliers for engineer bind "5" "useweapon weapon_tool1" "" "covertops" // hacking tool for covertops bind "5" "useweapon weapon_tool1" "" "engineer" // pliers for engineer bind "5" "useweapon weapon_tool1" "" "infiltrator" // hacking tool for covertops bind "5" "useweapon weapon_tool1" "" "medic" // revive for medic bind "5" "useweapon weapon_tool1" "" "soldier" // arming tool for soldiers bind "5" "useweapon weapon_tool1" "" "technician" // revive for medic bind "6" "useweapon weapon_item1" "" "aggressor" // hecharge / dynamite for soldiers bind "6" "useweapon weapon_item1" "" "constructor" // mines for engineer bind "6" "useweapon weapon_item1" "" "engineer" // mines for engineer bind "6" "useweapon weapon_item1" "" "fieldops" // ammo for fieldops bind "6" "useweapon weapon_item1" "" "medic" // medpacks for medic bind "6" "useweapon weapon_item1" "" "oppressor" // ammo for fieldops bind "6" "useweapon weapon_item1" "" "soldier" // hecharge / dynamite for soldiers bind "6" "useweapon weapon_item1" "" "technician" // medpacks for medic bind "6" "useweapon weapon_item2" "" "covertops" // smoke grenade for covertops bind "6" "useweapon weapon_item2" "" "infiltrator" // smoke grenade for covertops bind "7" "useweapon weapon_item2" "" "medic" // supplycrate for medic bind "7" "useweapon weapon_item2" "" "technician" // supplycrate for medic bind "7" "useweapon weapon_tool1" "" "fieldops" // deploytool for fieldops bind "7" "useweapon weapon_tool1" "" "oppressor" // deploytool for fieldops bind "7" "useweapon weapon_tool2" "" "constructor" // deploytool for engineers bind "7" "useweapon weapon_tool2" "" "covertops" // deploy tool for covertops bind "7" "useweapon weapon_tool2" "" "engineer" // deploytool for engineers bind "7" "useweapon weapon_tool2" "" "infiltrator" // deploy tool for covertops bind "8" "useweapon weapon_item1" "" "covertops" // thirdeye camera for covertops bind "8" "useweapon weapon_item1" "" "infiltrator" // flierdrone for covertops bind "ALT" "_stroyDown" "" "default" // for strogg, ammo to health bind "BACKSPACE" "_ready" "" "default" // readyup bind "CAPSLOCK" "_speed" "" "default" // walk, brake bind "F1" "vote y" "" "default" // vote yes bind "F2" "vote n" "" "default" // vote no bind "RIGHTALT" "_stroyUp" "" "default" // for strogg, health to ammo bind "MOUSE1" "_attack" "" "default" // fire bind "MOUSE2" "_movedown" "" "default" // crouch bind "MOUSE2" "_weapon0" "" "gdfvehicle" // decoy bind "MOUSE2" "_weapon0" "" "stroggvehicle" // decoy bind "MOUSE3" "kill" "" "default" // suicide bind "MOUSE4" "_usevehicle" "" "default" // enters vehicle bind "MOUSE5" "_vehiclecamera" "" "default" // changes camera pov bind "MWHEELDOWN" "_weapnext" "" "default" // next weapon / zoom out bind "MWHEELUP" "_weapprev" "" "default" // next weapon / zoom in bind "SHIFT" "_sprint" "" "default" // sprint bind "SPACE" "_moveup" "" "default" // jump bind "TAB" "_showScores" "" "default" // scores bind "a" "_moveleft" "" "default" // strafe left bind "b" "useWeapon weapon_binocs" "" "default" // binoculars bind "c" "_altattack" "" "default" // alt-fire (scope, etc) bind "c" "_movedown" "" "gdfvehicle" // seige mode bind "c" "_movedown" "" "stroggvehicle" // seige mode bind "d" "_moveright" "" "default" // strafe right bind "e" "_leanright" "" "default" // lean right bind "f" "_activate" "" "default" // activate, switch positions in vehicles bind "h" "_modeswitch" "" "default" // horn bind "k" "_votemenu" "" "default" // vote menu bind "l" "_limbomenu" "" "default" // limbo menu bind "m" "_taskmenu" "" "default" // mission crap bind "n" "_commandmap" "" "default" // map bind "p" "toggle g_showWayPoints 0 1" "" "default" // waypoint to current objective bind "q" "_leanleft" "" "default" // lean left bind "r" "_reload" "" "default" // reload bind "s" "_back" "" "default" // move backwards bind "t" "clientMessageMode" "" "default" // global chat bind "u" "clientMessageMode 2" "" "default" // fireteam chat bind "v" "_context" "" "default" // context menu similar to vsays bind "w" "_forward" "" "default" // move forwards bind "x" "_prone" "" "default" // go prone bind "y" "clientMessageMode 1" "" "default" // team chat bind "z" "_fireteam" "" "default" // fireteam shit // following are context binds // do NOT change these, change the classes these keys are bound to at the bottom usercvar section bind "F3" "vstr classGDFF3" "" "covertops" bind "F3" "vstr classGDFF3" "" "engineer" bind "F3" "vstr classGDFF3" "" "fieldops" bind "F3" "vstr classGDFF3" "" "gdfvehicle" bind "F3" "vstr classGDFF3" "" "medic" bind "F3" "vstr classGDFF3" "" "soldier" bind "F3" "vstr classStroggF3" "" "aggressor" bind "F3" "vstr classStroggF3" "" "constructor" bind "F3" "vstr classStroggF3" "" "infiltrator" bind "F3" "vstr classStroggF3" "" "oppressor" bind "F3" "vstr classStroggF3" "" "stroggvehicle" bind "F3" "vstr classStroggF3" "" "technician" bind "F4" "vstr classGDFF4" "" "covertops" bind "F4" "vstr classGDFF4" "" "engineer" bind "F4" "vstr classGDFF4" "" "fieldops" bind "F4" "vstr classGDFF4" "" "gdfvehicle" bind "F4" "vstr classGDFF4" "" "medic" bind "F4" "vstr classGDFF4" "" "soldier" bind "F4" "vstr classStroggF4" "" "aggressor" bind "F4" "vstr classStroggF4" "" "constructor" bind "F4" "vstr classStroggF4" "" "infiltrator" bind "F4" "vstr classStroggF4" "" "oppressor" bind "F4" "vstr classStroggF4" "" "stroggvehicle" bind "F4" "vstr classStroggF4" "" "technician" bind "F5" "vstr classGDFF5" "" "covertops" bind "F5" "vstr classGDFF5" "" "engineer" bind "F5" "vstr classGDFF5" "" "fieldops" bind "F5" "vstr classGDFF5" "" "gdfvehicle" bind "F5" "vstr classGDFF5" "" "medic" bind "F5" "vstr classGDFF5" "" "soldier" bind "F5" "vstr classStroggF5" "" "aggressor" bind "F5" "vstr classStroggF5" "" "constructor" bind "F5" "vstr classStroggF5" "" "infiltrator" bind "F5" "vstr classStroggF5" "" "oppressor" bind "F5" "vstr classStroggF5" "" "stroggvehicle" bind "F5" "vstr classStroggF5" "" "technician" bind "F6" "vstr classGDFF6" "" "covertops" bind "F6" "vstr classGDFF6" "" "engineer" bind "F6" "vstr classGDFF6" "" "fieldops" bind "F6" "vstr classGDFF6" "" "gdfvehicle" bind "F6" "vstr classGDFF6" "" "medic" bind "F6" "vstr classGDFF6" "" "soldier" bind "F6" "vstr classStroggF6" "" "aggressor" bind "F6" "vstr classStroggF6" "" "constructor" bind "F6" "vstr classStroggF6" "" "infiltrator" bind "F6" "vstr classStroggF6" "" "oppressor" bind "F6" "vstr classStroggF6" "" "stroggvehicle" bind "F6" "vstr classStroggF6" "" "technician" bind "F7" "vstr classGDFF7" "" "covertops" bind "F7" "vstr classGDFF7" "" "engineer" bind "F7" "vstr classGDFF7" "" "fieldops" bind "F7" "vstr classGDFF7" "" "gdfvehicle" bind "F7" "vstr classGDFF7" "" "medic" bind "F7" "vstr classGDFF7" "" "soldier" bind "F7" "vstr classStroggF7" "" "aggressor" bind "F7" "vstr classStroggF7" "" "constructor" bind "F7" "vstr classStroggF7" "" "infiltrator" bind "F7" "vstr classStroggF7" "" "oppressor" bind "F7" "vstr classStroggF7" "" "stroggvehicle" bind "F7" "vstr classStroggF7" "" "technician" bind "F8" "vstr classGDFF8" "" "covertops" bind "F8" "vstr classGDFF8" "" "engineer" bind "F8" "vstr classGDFF8" "" "fieldops" bind "F8" "vstr classGDFF8" "" "gdfvehicle" bind "F8" "vstr classGDFF8" "" "medic" bind "F8" "vstr classGDFF8" "" "soldier" bind "F8" "vstr classStroggF8" "" "aggressor" bind "F8" "vstr classStroggF8" "" "constructor" bind "F8" "vstr classStroggF8" "" "infiltrator" bind "F8" "vstr classStroggF8" "" "oppressor" bind "F8" "vstr classStroggF8" "" "stroggvehicle" bind "F8" "vstr classStroggF8" "" "technician" bind "F9" "vstr spawnDefault" "" "default" // spawns at default bind "KP_ENTER" "_menuAccept" "" "menu" bind "TAB" "_menuNavBackward" "RIGHTSHIFT" "menu" bind "TAB" "_menuNavBackward" "SHIFT" "menu" bind "TAB" "_menuNavForward" "" "menu" bind "ENTER" "_menuAccept" "" "menu" bind "ENTER" "_menuNewline" "CTRL" "menu" bind "ENTER" "_menuNewline" "RIGHTCTRL" "menu" bind "ESCAPE" "_menuCancel" "" "bindmenu" bind "ESCAPE" "_menuCancel" "" "menu" // end of dont change these // cvars seta bse_simple "1" seta bse_rateCost "1.0" seta bse_rateLimit "1.0" seta bse_detailLevel "0" seta net_maxQoSRequests "12" seta net_sdnetPort "3074" seta net_useUPnP "1" seta s_decompressionLimit "6" seta s_libOpenAL "openal32.dll" seta s_driver "dsound" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta win_ypos "0" seta win_xpos "0" seta sys_lang "english" seta in_joy4_device "232429" seta in_joy3_device "232429" seta in_joy2_device "232429" seta in_joy1_device "232429" seta net_httpProxyMode "1" seta net_httpProxy "" seta net_updateAutoExecute "1" seta net_updateAutoDownload "1" seta net_serverPunkbusterEnabled "0" seta net_clientPunkbusterEnabled "0" seta net_clientMaxRate "16000" seta net_serverMaxClientRate "16000" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivity "2.2" seta in_toggleSprint "0" seta in_toggleRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta con_speed "0" seta r_customAspectRatioV "10" seta r_customAspectRatioH "16" seta r_aspectRatio "0" seta r_customHeight "800" seta r_customWidth "1280" seta r_fullscreen "1" seta r_displayRefresh "100" seta r_mode "4" seta r_multiSamples "0" seta com_unlockFPS "1" seta com_unlock_timingmethod "1" seta com_unlock_maxFPS "90" seta com_useFastVidRestart "1" seta com_videoRam "320" seta com_showTPS "0" seta com_showBPS "0" seta com_showFPS "1" seta com_allowConsole "1" seta com_purgeAll "0" seta com_gpuSpec "0" seta com_machineSpec "0" seta s_maxLowPrioritySounds "8" seta s_useAdpcmCompression "1" seta s_numberOfSpeakers "2" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "1" seta s_voipVolumeOut_dB "0" seta s_voipVolumeIn_dB "0" seta s_volume_dB "-15" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "3" seta r_megaTilesPerSecond "9999" seta r_megaUpscale "0" seta r_megaStreamFromDVD "0" seta r_megaFadeTime "1500" seta r_megaStreamBlocks "4" seta r_detailFade "0.5" seta r_detailTexture "0" seta r_visDistMult "1.2" seta r_shaderSkipSpecCubeMaps "0" seta r_normalizeNormalMaps "1" seta r_shaderPreferALU "1" seta r_shaderQuality "2" seta r_useAlphaToCoverage "0" seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_skipRefractCopy "0" seta r_skipDepthAmbient "0" seta r_useShadowVisDistMult "1.0" seta r_trisColor "1.0 1.0 1.0 1.0" seta r_forceLoadImages "0" seta r_megatexturePreferALU "1" seta r_shadows "0" seta r_shadowPolygonFactorMT "0" seta r_shadowPolygonOffsetMT "-1" seta r_shadowPolygonFactor "0" seta r_shadowPolygonOffset "-1" seta r_offsetunits "-600" seta r_useDitherMask "0" seta r_brightness "1.1" seta r_gamma "1.7" seta r_swapInterval "0" seta r_megaDrawMethod "0" seta r_softParticles "0" seta r_useIndexBuffers "1" seta r_stuffCacheMegs "8" seta r_skipStuff "1" seta r_stuffFadeEnd "2500" seta r_stuffFadeStart "1500" seta r_MD5LodScale "1" seta image_specularPicMip "-2" seta image_diffusePicMip "-2" seta image_bumpPicMip "-2" seta image_picMip "-2" seta image_globalpicmip "0" seta image_picMipEnable "1" seta image_detailPower "0.7" seta image_ignoreHighQuality "0" seta image_useBackgroundLoads "1" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "2" seta image_useAllFormats "1" seta image_useCompression "1" seta image_roundDown "1" seta image_lodbias "0" seta image_anisotropy "1" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta r_renderProgramLodDistance "-1" seta anim_reduced "0" seta com_lastCPULevel "2" seta com_lastCPUDetailLevel "0" seta com_lastGraphicsLevel "0" seta com_lastGraphicsDetailLevel "0" seta com_lastLightingLevel "0" seta com_lastFoliageLevel "0" seta aor_physicsLod3StartScale "1" seta aor_physicsLod2StartScale "1" seta aor_physicsLod1StartScale "1" seta aor_ikCutoffScale "1" seta aor_animationCutoffScale "1" seta aor_physicsCutoffScale "1" seta gui_notificationPause "5" seta gui_notificationTime "8" seta gui_invertMenuPitch "0" seta gui_doubleClickTime "0.2" seta gui_tooltipDelay "0.7" seta gui_showRespawnText "1" seta gui_vehicleDirectionAlpha "0.2375" seta gui_vehicleAlpha "1" seta gui_tooltipAlpha "1" seta gui_voteAlpha "0.2375" seta gui_obitAlpha "1" seta gui_objectiveStatusAlpha "0.2375" seta gui_objectiveListAlpha "0.2375" seta gui_commandMapAlpha "1" seta gui_fireTeamAlpha "1" seta gui_chatAlpha "1" seta gui_crosshairColor "1.00 1.00 0.00 1.00" seta gui_crosshairSpreadScale "0" seta gui_crosshairGrenadeAlpha "1" seta gui_crosshairStatsAlpha "0" seta gui_crosshairSpreadAlpha "0" seta gui_crosshairAlpha "1" seta gui_crosshairKey "pin_01" seta gui_crosshairDef "crosshairs" seta s_volumeMusic_dB "0" seta g_radialMenuMouseSensitivity "0.5" seta g_radialMenuUseNumberShortcuts "1" seta g_radialMenuStyle "0" seta g_waypointDistanceMax "3084" seta g_waypointDistanceMin "512" seta g_waypointSizeMax "32" seta g_waypointSizeMin "16" seta g_showWayPoints "0" seta g_waypointAlphaScale "1" seta net_clientLagOMeter "0" seta g_rotateCommandMap "1" seta g_spectateViewLerpScale "0.7" seta g_playerIconAlphaScale "0.5" seta g_playerArrowIconSize "10" seta g_playerIconSize "20" seta g_drawPlayerIcons "1" seta g_noBotSpectate "0" seta in_hovertank_side_power "1" seta in_hovertank_side_offset "0" seta in_hovertank_side_invert "0" seta in_hovertank_side_speed "140" seta in_hovertank_side_deadZone "0.2" seta in_hovertank_side_axis "-1" seta in_hovertank_side_joy "1" seta in_hovertank_yaw_power "4" seta in_hovertank_yaw_offset "0" seta in_hovertank_yaw_invert "1" seta in_hovertank_yaw_speed "230" seta in_hovertank_yaw_deadZone "0.2" seta in_hovertank_yaw_axis "2" seta in_hovertank_yaw_joy "1" seta in_hovertank_pitch_power "4" seta in_hovertank_pitch_offset "0" seta in_hovertank_pitch_invert "1" seta in_hovertank_pitch_speed "230" seta in_hovertank_pitch_deadZone "0.2" seta in_hovertank_pitch_axis "3" seta in_hovertank_pitch_joy "1" seta in_hovertank_turn_power "1" seta in_hovertank_turn_offset "0" seta in_hovertank_turn_invert "0" seta in_hovertank_turn_speed "140" seta in_hovertank_turn_deadZone "0.2" seta in_hovertank_turn_axis "0" seta in_hovertank_turn_joy "1" seta in_hovertank_forward_power "1" seta in_hovertank_forward_offset "0" seta in_hovertank_forward_invert "1" seta in_hovertank_forward_speed "140" seta in_hovertank_forward_deadZone "0.2" seta in_hovertank_forward_axis "1" seta in_hovertank_forward_joy "1" seta in_heli_side_power "1" seta in_heli_side_offset "0" seta in_heli_side_invert "1" seta in_heli_side_speed "140" seta in_heli_side_deadZone "0.2" seta in_heli_side_axis "2" seta in_heli_side_joy "1" seta in_heli_forward_power "1" seta in_heli_forward_offset "0" seta in_heli_forward_invert "0" seta in_heli_forward_speed "140" seta in_heli_forward_deadZone "0.2" seta in_heli_forward_axis "3" seta in_heli_forward_joy "1" seta in_heli_yaw_power "1" seta in_heli_yaw_offset "0" seta in_heli_yaw_invert "0" seta in_heli_yaw_speed "140" seta in_heli_yaw_deadZone "0.2" seta in_heli_yaw_axis "0" seta in_heli_yaw_joy "1" seta in_heli_throttle_power "1" seta in_heli_throttle_offset "0" seta in_heli_throttle_invert "1" seta in_heli_throttle_speed "140" seta in_heli_throttle_deadZone "0.2" seta in_heli_throttle_axis "1" seta in_heli_throttle_joy "1" seta in_car_yaw_power "4" seta in_car_yaw_offset "0" seta in_car_yaw_invert "1" seta in_car_yaw_speed "230" seta in_car_yaw_deadZone "0.2" seta in_car_yaw_axis "2" seta in_car_yaw_joy "1" seta in_car_pitch_power "4" seta in_car_pitch_offset "0" seta in_car_pitch_invert "1" seta in_car_pitch_speed "230" seta in_car_pitch_deadZone "0.2" seta in_car_pitch_axis "3" seta in_car_pitch_joy "1" seta in_car_steering_power "1" seta in_car_steering_offset "0" seta in_car_steering_invert "0" seta in_car_steering_speed "140" seta in_car_steering_deadZone "0.2" seta in_car_steering_axis "0" seta in_car_steering_joy "1" seta in_car_throttle_power "1" seta in_car_throttle_offset "0" seta in_car_throttle_invert "1" seta in_car_throttle_speed "140" seta in_car_throttle_deadZone "0.2" seta in_car_throttle_axis "1" seta in_car_throttle_joy "1" seta in_player_side_power "1" seta in_player_side_offset "0" seta in_player_side_invert "0" seta in_player_side_speed "140" seta in_player_side_deadZone "0.2" seta in_player_side_axis "0" seta in_player_side_joy "1" seta in_player_forward_power "1" seta in_player_forward_offset "0" seta in_player_forward_invert "1" seta in_player_forward_speed "140" seta in_player_forward_deadZone "0.2" seta in_player_forward_axis "1" seta in_player_forward_joy "1" seta in_player_yaw_power "4" seta in_player_yaw_offset "0" seta in_player_yaw_invert "1" seta in_player_yaw_speed "230" seta in_player_yaw_deadZone "0.2" seta in_player_yaw_axis "2" seta in_player_yaw_joy "1" seta in_player_pitch_power "4" seta in_player_pitch_offset "0" seta in_player_pitch_invert "1" seta in_player_pitch_speed "230" seta in_player_pitch_deadZone "0.2" seta in_player_pitch_axis "3" seta in_player_pitch_joy "1" seta g_radialMenuMouseInput "2" seta g_vehicleSteerKeyScale "1" seta g_transportDebrisLowCutoff "0" seta g_transportDebrisMediumCutoff "512" seta g_transportDebrisHighCutoff "1024" seta g_transportDebrisExtraHighCutoff "2048" seta g_maxTransportDebrisLow "0" seta g_maxTransportDebrisMedium "1" seta g_maxTransportDebrisHigh "2" seta g_maxTransportDebrisExtraHigh "3" seta g_showVehicleCockpits "0" seta g_tooltipTimeScale "1" seta g_playTooltipSound "1" seta g_useBotsInPlayerTotal "1" seta g_autoReadyWait "1" seta g_autoReadyPercent "50" seta g_maxVoiceChatsOver "30" seta g_maxVoiceChats "4" seta g_voteWait "2.5" seta g_unlock_viewStyle "1" seta g_unlock_interpolateMoving "1" seta g_unlock_updateViewpos "1" seta g_unlock_updateAngles "1" seta g_maxSpectateTime "0" seta g_kickBanLength "2" seta g_xpSave "1" seta g_privatePassword "" seta g_password "" seta g_gameReviewPause "0.5" seta g_gameReviewReadyWait "0" seta g_warmup "0.5" seta g_muteSpecs "0" seta g_warmupDamage "1" seta g_teamSwitchDelay "5" seta g_execMapConfigs "0" seta g_complaintGUIDLimit "4" seta g_complaintLimit "6" seta g_allowComplaint_vehicles "1" seta g_allowComplaint_explosives "1" seta g_allowComplaint_charge "0" seta g_allowComplaint_firesupport "1" seta g_hitBeep "2" seta g_weaponSwitchTimeout "1.5" seta pm_vehicleSoundLerpScale "10" seta password "scrim" seta g_maxPlayerWarnings "0" seta g_disableGlobalAudio "0" seta g_showPlayerShadow "0" seta pm_skipBob "1" seta pm_bobroll "0.002" seta pm_bobpitch "0.002" seta pm_bobup "0.005" seta pm_runroll "0.005" seta pm_runpitch "0.002" seta pm_runbob "0.4" seta pm_walkbob "0.3" seta pm_crouchbob "0.23" seta m_helicopterYaw "0.022" seta m_helicopterPitch "0.022" seta g_showPlayerSpeed "0" seta g_commandMapZoom "0.25" seta g_commandMapZoomStep "0.125" seta g_decals "1" seta ui_drivingCameraFreelook "0" seta ui_rememberCameraMode "0" seta ui_advancedFlightControls "1" seta ui_postArmFindBestWeapon "0" seta ui_ignoreExplosiveWeapons "1" seta ui_autoSwitchEmptyWeapons "1" seta ui_showGun "0" seta ui_clanTagPosition "0" seta ui_clanTag "^4[^720ID^4]" seta ui_name "^7Radea^4_" seta si_disableGlobalChat "0" seta si_noProficiency "0" seta si_allowLateJoin "1" seta si_minPlayers "6" seta si_readyPercent "51" seta si_disableVoting "0" seta si_adminStart "0" seta si_motd_4 "" seta si_motd_3 "" seta si_motd_2 "" seta si_motd_1 "" seta si_irc "" seta si_email "" seta si_adminname "" seta si_website "" seta si_teamForceBalance "1" seta si_timelimit "20" seta si_rules "sdGameRulesCampaign" seta si_spectators "1" seta si_pure "1" seta si_needPass "0" seta si_teamDamage "1" seta si_privateClients "0" seta si_maxPlayers "24" seta si_name "ETQW Server" seta testLightColor "1.0 1.0 1.0" seta g_votePassPercentage "51" seta gui_scoreBoardSort "0" seta g_useCompiledScript "1" seta g_cheapDecalsMaxDistance "16384" seta g_fireteamColor "1 1 0 1" seta g_enemyColor "0.9 0.1 0.1 1" seta g_neutralColor "0.75 0.75 0.75" seta g_friendlyColor ".5 .83 0 1" seta g_chatLineTimeout "5" seta g_chatFireTeamColor "0.8 0.8 0.8 1" seta g_chatTeamColor "1 1 0 1" seta g_chatDefaultColor "1 1 1 1" seta g_bind_context_anansi "gdfvehicle" seta g_bind_context_badger "gdfvehicle" seta g_bind_context_bumblebee "gdfvehicle" seta g_bind_context_desecrator "stroggvehicle" seta g_bind_context_goliath "stroggvehicle" seta g_bind_context_hog "stroggvehicle" seta g_bind_context_hornet "stroggvehicle" seta g_bind_context_husky "gdfvehicle" seta g_bind_context_icarus "stroggvehicle" seta g_bind_context_mcp "gdfvehicle" seta g_bind_context_platypus "gdfvehicle" seta g_bind_context_titan "gdfvehicle" seta g_bind_context_trojan "gdfvehicle" seta g_class_context_aggressor "aggressor" seta g_class_context_technician "technician" seta g_class_context_constructor "constructor" seta g_class_context_oppressor "oppressor" seta g_class_context_infiltrator "infiltrator" seta g_class_context_solider "soldier" seta g_class_context_medic "medic" seta g_class_context_engineer "engineer" seta g_class_context_fieldops "fieldops" seta g_class_context_covertops "covertops" set teamSpec "clientTeam spectator" set teamGDF "clientTeam gdf" set teamStrogg "clientTeam strogg" // GDF Class Binds set classSoldierAssaultRifle "clientClass soldier 0; sayTeam '^7Spawning ^h* ^7Soldier with Assault Rifle'" set classSoldierRocketLauncher "clientClass soldier 1; sayTeam '^7Spawning ^h* ^7Soldier with Rocket Launcher'" set classSoldierGPMG "clientClass soldier 2; sayTeam '^7Spawning ^h* ^7Soldier with GPMG'" set classSoldierShotgun "clientClass soldier 3; sayTeam '^7Spawning ^h* ^7Soldier with Shotgun'" set classMedicAssaultRifle "clientClass medic 0; sayTeam '^7Spawning ^h* ^7Medic with Assault Rifle'" set classMedicShotgun "clientClass medic 1; sayTeam '^7Spawning ^h* ^7Medic with Shotgun'" set classEngineerAssaultRifle "clientClass engineer 0; sayTeam '^7Spawning ^h* ^7Engineer with Assault Rifle'" set classEngineerShotgun "clientClass engineer 1; sayTeam '^7Spawning ^h* ^7Engineer with Shotgun'" set classFieldOpsAssaultRifle "clientClass fieldops 0; sayTeam '^7Spawning ^h* ^7Field Ops with Assault Rifle'" set classCovertOpsAssaultRifle "clientClass covertops 0; sayTeam '^7Spawning ^h* ^7Covert Ops with Assault Rifle'" set classCovertOpsSniper "clientClass covertops 1; sayTeam '^7Spawning ^h* ^7Covert Ops with Sniper Rifle'" // Strogg Class Binds set classAggressorLacerator "clientClass aggressor 0; sayTeam '^7Spawning ^h* ^7Aggressor with Lacerator'" set classAggressorObliterator "clientClass aggressor 1; sayTeam '^7Spawning ^h* ^7Aggressor with Obliterator'" set classAggressorHyperblaster "clientClass aggressor 2; sayTeam '^7Spawning ^h* ^7Aggressor with Hyperblaster'" set classAggressorNailgun "clientClass aggressor 3; sayTeam '^7Spawning ^h* ^7Aggressor with Nailgun'" set classTechnicianLacerator "clientClass technician 0; sayTeam '^7Spawning ^h* ^7Technician with Lacerator'" set classTechnicianNailgun "clientClass technician 1; sayTeam '^7Spawning ^h* ^7Technician with Nailgun'" set classConstructorLacerator "clientClass constructor 0; sayTeam '^7Spawning ^h* ^7Constructor with Lacerator'" set classConstructorNailgun "clientClass constructor 1; sayTeam '^7Spawning ^h* ^7Constructor with Nailgun'" set classOppressorLacerator "clientClass oppressor 0; sayTeam '^7Spawning ^h* ^7Oppressor with Lacerator'" set classInfiltratorLacerator "clientClass infiltrator 0; sayTeam '^7Spawning ^h* ^7Infiltrator with Lacerator'" set classInfiltratorRailgun "clientClass infiltrator 1; sayTeam '^7Spawning ^h* ^7Infiltrator with Railgun'" // Quickpick Classes, use the names of the shit defined right above as choices set classGDFF3 "vstr classSoldierAssaultRifle" set classGDFF4 "vstr classEngineerAssaultRifle" set classGDFF5 "vstr classMedicAssaultRifle" set classGDFF6 "vstr classFieldOpsAssaultRifle" set classGDFF7 "vstr classSoldierRocketLauncher" set classGDFF8 "vstr classCovertOpsSniper" set classStroggF3 "vstr classAggressorLacerator" set classStroggF4 "vstr classConstructorLacerator" set classStroggF5 "vstr classTechnicianLacerator" set classStroggF6 "vstr classOppressorLacerator" set classStroggF7 "vstr classAggressorObliterator" set classStroggF8 "vstr classInfiltratorRailgun" // spawnpoints set spawnDefault "clientDefaultSpawn; sayTeam '^7Spawnpoint ^h* ^7Default'"