// Radea.cfg // Quake Wars Beta 12 unbindall bind "w" "_forward" bind "s" "_back" "" bind "a" "_moveleft" bind "d" "_moveright" bind "x" "_prone" "" bind "z" "_prone" "" "default" bind "SPACE" "_moveup" "" "default" bind "c" "_altattack" "" "default" bind "q" "_leanleft" "" "default" bind "e" "_leanright" "" "default" bind "SHIFT" "_sprint" "" "default" bind "1" "_weapon0" "" "default" bind "2" "_weapon1" "" "default" bind "3" "_weapon2" "" "default" bind "4" "_weapon3" "" "default" // context binds for weapons //bind "5" "" "default" //bind "6" "" "default" //bind "7" "" "default" //bind "8" "" "default" bind "5" "useweapon weapon_tool1" "" "soldier" // arming tool for soldiers bind "6" "useweapon weapon_item1" "" "soldier" // hecharge / dynamite for soldiers bind "5" "useweapon weapon_tool1" "" "medic" // revive for medic bind "6" "useweapon weapon_item1" "" "medic" // medpacks for medic bind "7" "useweapon weapon_item2" "" "medic" // supplycrate for medic bind "5" "useweapon weapon_tool1" "" "engineer" // pliers for engineer bind "6" "useweapon weapon_item1" "" "engineer" // mines for engineer bind "7" "useweapon weapon_tool2" "" "engineer" // deploytool for engineers bind "5" "useweapon weapon_item2" "" "fieldops" // airstrike for fieldops bind "6" "useweapon weapon_item1" "" "fieldops" // ammo for fieldops bind "7" "useweapon weapon_tool1" "" "fieldops" // deploytool for fieldops bind "5" "useweapon weapon_tool1" "" "covertops" // hacking tool for covertops bind "6" "useweapon weapon_item2" "" "covertops" // smoke grenade for covertops bind "7" "useweapon weapon_tool2" "" "covertops" // deploy tool for covertops bind "8" "useweapon weapon_item1" "" "covertops" // thirdeye camera for covertops bind "5" "useweapon weapon_tool1" "" "aggressor" // arming tool for soldiers bind "6" "useweapon weapon_item1" "" "aggressor" // hecharge / dynamite for soldiers bind "5" "useweapon weapon_tool1" "" "technician" // revive for medic bind "6" "useweapon weapon_item1" "" "technician" // medpacks for medic bind "7" "useweapon weapon_item2" "" "technician" // supplycrate for medic bind "5" "useweapon weapon_tool1" "" "constructor" // pliers for engineer bind "6" "useweapon weapon_item1" "" "constructor" // mines for engineer bind "7" "useweapon weapon_tool2" "" "constructor" // deploytool for engineers bind "5" "useweapon weapon_item2" "" "oppressor" // violator beacon aka airstrike for strogg bind "6" "useweapon weapon_item1" "" "oppressor" // ammo for fieldops bind "7" "useweapon weapon_tool1" "" "oppressor" // deploytool for fieldops bind "5" "useweapon weapon_tool1" "" "infiltrator" // hacking tool for covertops bind "6" "useweapon weapon_item2" "" "infiltrator" // smoke grenade for covertops bind "7" "useweapon weapon_tool2" "" "infiltrator" // deploy tool for covertops bind "8" "useweapon weapon_item1" "" "infiltrator" // thirdeye camera for covertops bind "MOUSE1" "_attack" "" "default" bind "MOUSE2" "_movedown" "" "default" bind "MOUSE3" "kill" "" "default" bind "MOUSE4" "_usevehicle" "" "default" bind "MWHEELDOWN" "_weapnext" "" "default" bind "MWHEELUP" "_weapprev" "" "default" bind "," "zoomOutCommandMap" "" "default" bind "-" "_stroyDown" "" "default" bind "." "zoomInCommandMap" "" "default" bind "/" "toggle ui_showgun" "" "default" bind "=" "_stroyUp" "" "default" bind "ALT" "_teamVoice" "" "default" bind "BACKSPACE" "_ready" "" "default" bind "CAPSLOCK" "_speed" "" "default" bind "ENTER" "_menuAccept" "" "menu" bind "ENTER" "_menuNewline" "CTRL" "menu" bind "ENTER" "_menuNewline" "RIGHTCTRL" "menu" bind "ESCAPE" "_menuCancel" "" "bindmenu" bind "ESCAPE" "_menuCancel" "" "menu" bind "F1" "vote y" "" "default" bind "F12" "screenshot" "" "default" bind "F2" "vote n" "" "default" // Context binds for class script //bind "F3" "" "" "default" //bind "F4" "" "" "default" //bind "F5" "" "" "default" //bind "F6" "" "" "default" //bind "F7" "" "" "default" //bind "F8" "" "" "default" // GDF class binds set classSoldierAssaultRifle "clientClass soldier 0; sayTeam '^9<^8<^7^8>^9>'" set classSoldierRocketLauncher "clientClass soldier 1; sayTeam '^9<^8<^7^8>^9>'" set classSoldierGPMG "clientClass soldier 2; sayTeam '^9<^8<^7^8>^9>'" set classSoldierShotgun "clientClass soldier 3; sayTeam '^9<^8<^7^8>^9>'" set classMedicAssaultRifle "clientClass medic 0; sayTeam '^9<^8<^7^8>^9>'" set classMedicShotgun "clientClass medic 1; sayTeam '^9<^8<^7^8>^9>'" set classEngineerAssaultRifle "clientClass engineer 0; sayTeam '^9<^8<^7^8>^9>'" set classEngineerShotgun "clientClass engineer 1; sayTeam '^9<^8<^7^8>^9>'" set classFieldOpsAssaultRifle "clientClass fieldops 0; sayTeam '^9<^8<^7^8>^9>'" set classCovertOpsAssaultRifle "clientClass covertops 0; sayTeam '^9<^8<^7^8>^9>'" set classCovertOpsSniper "clientClass covertops 1; sayTeam '^9<^8<^7^8>^9>'" // Strogg class binds set classAggressorLacerator "clientClass aggressor 0; sayTeam '^9<^8<^7^8>^9>'" set classAggressorObliterator "clientClass aggressor 1; sayTeam '^9<^8<^7^8>^9>'" set classAggressorHyperblaster "clientClass aggressor 2; sayTeam '^9<^8<^7^8>^9>'" set classAggressorNailgun "clientClass aggressor 3; sayTeam '^9<^8<^7^8>^9>'" set classTechnicianLacerator "clientClass technician 0; sayTeam '^9<^8<^7^8>^9>'" set classTechnicianNailgun "clientClass technician 1; sayTeam '^9<^8<^7^8>^9>'" set classConstructorLacerator "clientClass constructor 0; sayTeam '^9<^8<^7^8>^9>'" set classConstructorNailgun "clientClass constructor 1; sayTeam '^9<^8<^7^8>^9>'" set classOppressorLacerator "clientClass oppressor 0; sayTeam '^9<^8<^7^8>^9>'" set classInfiltratorLacerator "clientClass infiltrator 0; sayTeam '^9<^8<^7^8>^9>'" set classInfiltratorRailgun "clientClass infiltrator 0; sayTeam '^9<^8<^7^8>^9>'" // GDF altweapon bind F3 "vstr classSoldierRocketLauncher" "" "soldier" bind F3 "vstr classMedicShotgun" "" "medic" bind F3 "vstr classEngineerShotgun" "" "engineer" bind F3 "" "" "fieldops" bind F3 "vstr classCovertOpsSniper" "" "covertops" // Strogg altweapon bind F3 "vstr classAggressorObliterator" "" "aggressor" bind F3 "" "" "oppressor" bind F3 "vstr classTechnicianNailgun" "" "technician" bind F3 "vstr classConstructorNailgun" "" "constructor" bind F3 "vstr classInfiltratorRailgun" "" "infiltrator" // Contexts for autoloading binds // GDF bind F4 "vstr classEngineerAssaultRifle" "" "soldier" bind F5 "vstr classMedicAssaultRifle" "" "soldier" bind F6 "vstr classFieldOpsAssaultRifle" "" "soldier" bind F7 "vstr classSoldierAssaultRifle" "" "soldier" bind F8 "vstr classCovertOpsAssaultRifle" "" "soldier" bind F4 "vstr classEngineerAssaultRifle" "" "medic" bind F5 "vstr classMedicAssaultRifle" "" "medic" bind F6 "vstr classFieldOpsAssaultRifle" "" "medic" bind F7 "vstr classSoldierAssaultRifle" "" "medic" bind F8 "vstr classCovertOpsAssaultRifle" "" "medic" bind F4 "vstr classEngineerAssaultRifle" "" "engineer" bind F5 "vstr classMedicAssaultRifle" "" "engineer" bind F6 "vstr classFieldOpsAssaultRifle" "" "engineer" bind F7 "vstr classSoldierAssaultRifle" "" "engineer" bind F8 "vstr classCovertOpsAssaultRifle" "" "engineer" bind F4 "vstr classEngineerAssaultRifle" "" "fieldops" bind F5 "vstr classMedicAssaultRifle" "" "fieldops" bind F6 "vstr classFieldOpsAssaultRifle" "" "fieldops" bind F7 "vstr classSoldierAssaultRifle" "" "fieldops" bind F8 "vstr classCovertOpsAssaultRifle" "" "fieldops" bind F4 "vstr classEngineerAssaultRifle" "" "covertops" bind F5 "vstr classMedicAssaultRifle" "" "covertops" bind F6 "vstr classFieldOpsAssaultRifle" "" "covertops" bind F7 "vstr classSoldierAssaultRifle" "" "covertops" bind F8 "vstr classCovertOpsAssaultRifle" "" "covertops" // Strogg bind F4 "vstr classConstructorLacerator" "" "aggressor" bind F5 "vstr classTechnicianLacerator" "" "aggressor" bind F6 "vstr classOppressorLacerator" "" "aggressor" bind F7 "vstr classAggressorLacerator" "" "aggressor" bind F8 "vstr classInfiltratorLacerator" "" "aggressor" bind F4 "vstr classConstructorLacerator" "" "technician" bind F5 "vstr classTechnicianLacerator" "" "technician" bind F6 "vstr classOppressorLacerator" "" "technician" bind F7 "vstr classAggressorLacerator" "" "technician" bind F8 "vstr classInfiltratorLacerator" "" "technician" bind F4 "vstr classConstructorLacerator" "" "constructor" bind F5 "vstr classTechnicianLacerator" "" "constructor" bind F6 "vstr classOppressorLacerator" "" "constructor" bind F7 "vstr classAggressorLacerator" "" "constructor" bind F8 "vstr classInfiltratorLacerator" "" "constructor" bind F4 "vstr classConstructorLacerator" "" "oppressor" bind F5 "vstr classTechnicianLacerator" "" "oppressor" bind F6 "vstr classOppressorLacerator" "" "oppressor" bind F7 "vstr classAggressorLacerator" "" "oppressor" bind F8 "vstr classInfiltratorLacerator" "" "oppressor" bind F4 "vstr classConstructorLacerator" "" "infiltrator" bind F5 "vstr classTechnicianLacerator" "" "infiltrator" bind F6 "vstr classOppressorLacerator" "" "infiltrator" bind F7 "vstr classAggressorLacerator" "" "infiltrator" bind F8 "vstr classInfiltratorLacerator" "" "infiltrator" // Spawnbinds [Work in Progress] bind F9 "clientDefaultSpawn; sayTeam '^9<^8<^7^8>^9>'" bind F10 "" "" "default" bind F11 "" "" "default" bind F12 "" "" "default" // Teambinds bind "INS" "clientTeam spectator" "" "default" bind "HOME" "clientTeam gdf; addChatLine '^9<^8<^7^9>'" "" "default" bind "PGUP" "clientTeam strogg; addChatLine '^9<^8<^7^9>'" "" "default" bind "KP_ENTER" "_fireteam" "" "default" bind "KP_ENTER" "_menuAccept" "" "menu" bind "PAUSE" "pause" "" "default" bind "RIGHTALT" "_fireteamVoice" "" "default" bind "RIGHTCTRL" "_voice" "" "default" bind "TAB" "_menuNavBackward" "RIGHTSHIFT" "menu" bind "TAB" "_menuNavBackward" "SHIFT" "menu" bind "TAB" "_menuNavForward" "" "menu" bind "TAB" "_showScores" "" "default" bind "b" "useWeapon weapon_binocs" "" "default" // targeting tool for fieldops/aggressor, also binocs bind "f" "_activate" "" "default" bind "g" "_commandmap" "" "default" bind "h" "_modeswitch" "" "default" bind "k" "_votemenu" "" "default" bind "l" "_limbomenu" "" "default" bind "m" "_taskmenu" "" "default" bind "p" "toggle g_showWayPoints 0 1" "" "default" bind "r" "_reload" "" "default" bind "t" "clientMessageMode" "" "default" bind "u" "clientMessageMode 2" "" "default" bind "v" "_quickchat" "" "default" bind "y" "clientMessageMode 1" "" "default"