unbindall bind "w" "_forward" "" "default" bind "s" "_back" "" "default" bind "a" "_moveleft" "" "default" bind "d" "_moveright" "" "default" bind "x" "_prone" "" "default" bind "z" "_prone" "" "default" bind "SPACE" "_moveup" "" "default" bind "c" "_altattack" "" "default" bind "q" "_leanleft" "" "default" bind "e" "_leanright" "" "default" bind "SHIFT" "_sprint" "" "default" bind "1" "_weapon0" "" "default" bind "2" "_weapon1" "" "default" bind "3" "_weapon2" "" "default" bind "4" "_weapon3" "" "default" bind "MOUSE1" "_attack" "" "default" bind "MOUSE2" "_movedown" "" "default" bind "MOUSE3" "kill" "" "default" bind "MOUSE4" "_usevehicle" "" "default" bind "MOUSE5" "_vehicleCamera" "" "default" bind "MWHEELDOWN" "_weapnext" "" "default" bind "MWHEELUP" "_weapprev" "" "default" bind "," "zoomOutCommandMap" "" "default" bind "-" "_stroyDown" "" "default" bind "." "zoomInCommandMap" "" "default" bind "/" "toggle ui_showgun" "" "default" bind "=" "_stroyUp" "" "default" bind "ALT" "_teamVoice" "" "default" bind "BACKSPACE" "_ready" "" "default" bind "CAPSLOCK" "_speed" "" "default" bind "F1" "vote y" "" "default" bind "F2" "vote n" "" "default" bind "F9" "clientDefaultSpawn; sayTeam '^4[^7Spawnpoint Default^4]'" "" "default" bind "INS" "clientTeam spectator" "" "default" bind "HOME" "clientTeam gdf; addChatLine '^4[^7Team ^8GDF^4]'" "" "default" bind "PGUP" "clientTeam strogg; addChatLine '^4[^7Team ^8Strogg^4]'" "" "default" bind "KP_ENTER" "_fireteam" "" "default" bind "PAUSE" "pause" "" "default" bind "RIGHTALT" "_fireteamVoice" "" "default" bind "RIGHTCTRL" "_voice" "" "default" bind "TAB" "_showScores" "" "default" bind "b" "useWeapon weapon_binocs" "" "default" bind "f" "_activate" "" "default" bind "g" "_commandmap" "" "default" bind "h" "_modeswitch" "" "default" bind "k" "_votemenu" "" "default" bind "l" "_limbomenu" "" "default" bind "m" "_taskmenu" "" "default" bind "p" "toggle g_showWayPoints 0 1" "" "default" bind "r" "_reload" "" "default" bind "t" "clientMessageMode" "" "default" bind "u" "clientMessageMode 2" "" "default" bind "v" "_quickchat" "" "default" bind "y" "clientMessageMode 1" "" "default" bind "ENTER" "_menuAccept" "" "menu" bind "ENTER" "_menuNewline" "CTRL" "menu" bind "ENTER" "_menuNewline" "RIGHTCTRL" "menu" bind "ESCAPE" "_menuCancel" "" "menu" bind "KP_ENTER" "_menuAccept" "" "menu" bind "TAB" "_menuNavForward" "" "menu" bind "TAB" "_menuNavBackward" "RIGHTSHIFT" "menu" bind "TAB" "_menuNavBackward" "SHIFT" "menu" bind "ESCAPE" "_menuCancel" "" "bindmenu" bind "5" "useweapon weapon_tool1" "" "soldier" bind "6" "useweapon weapon_item1" "" "soldier" bind "F3" "vstr classSoldierRocketLauncher" "" "soldier" bind "F4" "vstr classEngineerAssaultRifle" "" "soldier" bind "F5" "vstr classMedicAssaultRifle" "" "soldier" bind "F6" "vstr classFieldOpsAssaultRifle" "" "soldier" bind "F7" "vstr classSoldierAssaultRifle" "" "soldier" bind "F8" "vstr classCovertOpsAssaultRifle" "" "soldier" bind "5" "useweapon weapon_tool1" "" "medic" bind "6" "useweapon weapon_item1" "" "medic" bind "7" "useweapon weapon_item2" "" "medic" bind "F3" "vstr classMedicShotgun" "" "medic" bind "F4" "vstr classEngineerAssaultRifle" "" "medic" bind "F5" "vstr classMedicAssaultRifle" "" "medic" bind "F6" "vstr classFieldOpsAssaultRifle" "" "medic" bind "F7" "vstr classSoldierAssaultRifle" "" "medic" bind "F8" "vstr classCovertOpsAssaultRifle" "" "medic" bind "5" "useweapon weapon_tool1" "" "engineer" bind "6" "useweapon weapon_item1" "" "engineer" bind "7" "useweapon weapon_tool2" "" "engineer" bind "F3" "vstr classEngineerShotgun" "" "engineer" bind "F4" "vstr classEngineerAssaultRifle" "" "engineer" bind "F5" "vstr classMedicAssaultRifle" "" "engineer" bind "F6" "vstr classFieldOpsAssaultRifle" "" "engineer" bind "F7" "vstr classSoldierAssaultRifle" "" "engineer" bind "F8" "vstr classCovertOpsAssaultRifle" "" "engineer" bind "5" "useweapon weapon_item2" "" "fieldops" bind "6" "useweapon weapon_item1" "" "fieldops" bind "7" "useweapon weapon_tool1" "" "fieldops" bind "F4" "vstr classEngineerAssaultRifle" "" "fieldops" bind "F5" "vstr classMedicAssaultRifle" "" "fieldops" bind "F6" "vstr classFieldOpsAssaultRifle" "" "fieldops" bind "F7" "vstr classSoldierAssaultRifle" "" "fieldops" bind "F8" "vstr classCovertOpsAssaultRifle" "" "fieldops" bind "5" "useweapon weapon_tool1" "" "covertops" bind "6" "useweapon weapon_item2" "" "covertops" bind "7" "useweapon weapon_tool2" "" "covertops" bind "8" "useweapon weapon_item1" "" "covertops" bind "F3" "vstr classCovertOpsSniper" "" "covertops" bind "F4" "vstr classEngineerAssaultRifle" "" "covertops" bind "F5" "vstr classMedicAssaultRifle" "" "covertops" bind "F6" "vstr classFieldOpsAssaultRifle" "" "covertops" bind "F7" "vstr classSoldierAssaultRifle" "" "covertops" bind "F8" "vstr classCovertOpsAssaultRifle" "" "covertops" bind "5" "useweapon weapon_tool1" "" "aggressor" bind "6" "useweapon weapon_item1" "" "aggressor" bind "F3" "vstr classAggressorObliterator" "" "aggressor" bind "F4" "vstr classConstructorLacerator" "" "aggressor" bind "F5" "vstr classTechnicianLacerator" "" "aggressor" bind "F6" "vstr classOppressorLacerator" "" "aggressor" bind "F7" "vstr classAggressorLacerator" "" "aggressor" bind "F8" "vstr classInfiltratorLacerator" "" "aggressor" bind "5" "useweapon weapon_tool1" "" "technician" bind "6" "useweapon weapon_item1" "" "technician" bind "7" "useweapon weapon_item2" "" "technician" bind "F3" "vstr classTechnicianNailgun" "" "technician" bind "F4" "vstr classConstructorLacerator" "" "technician" bind "F5" "vstr classTechnicianLacerator" "" "technician" bind "F6" "vstr classOppressorLacerator" "" "technician" bind "F7" "vstr classAggressorLacerator" "" "technician" bind "F8" "vstr classInfiltratorLacerator" "" "technician" bind "5" "useweapon weapon_tool1" "" "constructor" bind "6" "useweapon weapon_item1" "" "constructor" bind "7" "useweapon weapon_tool2" "" "constructor" bind "F3" "vstr classConstructorNailgun" "" "constructor" bind "F4" "vstr classConstructorLacerator" "" "constructor" bind "F5" "vstr classTechnicianLacerator" "" "constructor" bind "F6" "vstr classOppressorLacerator" "" "constructor" bind "F7" "vstr classAggressorLacerator" "" "constructor" bind "F8" "vstr classInfiltratorLacerator" "" "constructor" bind "5" "useweapon weapon_item2" "" "oppressor" bind "6" "useweapon weapon_item1" "" "oppressor" bind "7" "useweapon weapon_tool1" "" "oppressor" bind "F4" "vstr classConstructorLacerator" "" "oppressor" bind "F5" "vstr classTechnicianLacerator" "" "oppressor" bind "F6" "vstr classOppressorLacerator" "" "oppressor" bind "F7" "vstr classAggressorLacerator" "" "oppressor" bind "F8" "vstr classInfiltratorLacerator" "" "oppressor" bind "5" "useweapon weapon_tool1" "" "infiltrator" bind "6" "useweapon weapon_item2" "" "infiltrator" bind "7" "useweapon weapon_tool2" "" "infiltrator" bind "8" "useweapon weapon_item1" "" "infiltrator" bind "F3" "vstr classInfiltratorRailgun" "" "infiltrator" bind "F4" "vstr classConstructorLacerator" "" "infiltrator" bind "F5" "vstr classTechnicianLacerator" "" "infiltrator" bind "F6" "vstr classOppressorLacerator" "" "infiltrator" bind "F7" "vstr classAggressorLacerator" "" "infiltrator" bind "F8" "vstr classInfiltratorLacerator" "" "infiltrator"